using System;
using Server.Items;

namespace Server.Mobiles
{
	//[CorpseName( "an enslaved gargoyle corpse" )]
	public class EnslavedGargoyle : BaseCreature
	{
		[Constructable]
		public EnslavedGargoyle() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
		{
			Name = "an enslaved gargoyle";
			Body = 0x2F1;
			BaseSoundID = 0x174;

			SetStr( 302, 360 );
			SetDex( 76, 95 );
			SetInt( 81, 105 );

			SetHits( 186,212 );

			SetDamage( 7, 14 );

			SetResistance( ResistanceType.Physical, 30, 40 );
			SetResistance( ResistanceType.Fire, 50, 70 );
			SetResistance( ResistanceType.Cold, 15, 25 );
			SetResistance( ResistanceType.Poison, 25, 30 );
			SetResistance( ResistanceType.Energy, 25, 30 );

			SetSkill( SkillName.MagicResist, 70.1, 85.0 );
			SetSkill( SkillName.Tactics, 50.1, 70.0 );
			SetSkill( SkillName.Wrestling, 40.1, 80.0 );

			Fame = 3500;
			Karma = 0;

			VirtualArmor = 35;

			if ( 0.2 > Utility.RandomDouble() )
				PackItem( new GargoylesPickaxe() );
		}

		public override void GenerateLoot()
		{
			AddLoot( LootPack.Average, 2 );
			AddLoot( LootPack.Gems );
		}

		public override int Meat{ get{ return 1; } }
		public override int TreasureMapLevel{ get{ return 1; } }

		public EnslavedGargoyle( Serial serial ) : base( serial )
		{
		}

		public override void Serialize( GenericWriter writer )
		{
			base.Serialize( writer );
			writer.Write( (int) 0 );
		}

		public override void Deserialize( GenericReader reader )
		{
			base.Deserialize( reader );
			int version = reader.ReadInt();
		}
	}
}