using System;

namespace Server.Engines.Craft
{
	public class CraftRes
	{
		private Type m_Type;
		private int m_Amount;

		private string m_MessageString;
		private int m_MessageNumber;

		private string m_NameString;
		private int m_NameNumber;

		public CraftRes( Type type, int amount )
		{
			m_Type = type;
			m_Amount = amount;
		}

		public CraftRes( Type type, TextDefinition name, int amount, TextDefinition message ): this ( type, amount )
		{
			m_NameNumber = name;
			m_MessageNumber = message;

			m_NameString = name;
			m_MessageString = message;
		}

		public void SendMessage( Mobile from )
		{
			if ( m_MessageNumber > 0 )
				from.SendLocalizedMessage( m_MessageNumber );
			else if ( m_MessageString != null && m_MessageString != String.Empty )
				from.SendMessage( m_MessageString );
			else
				from.SendLocalizedMessage( 502925 ); // You don't have the resources required to make that item.
		}

		public Type ItemType
		{
			get { return m_Type; }
		}

		public string MessageString
		{
			get { return m_MessageString; }
		}

		public int MessageNumber
		{
			get { return m_MessageNumber; }
		}

		public string NameString
		{
			get { return m_NameString; }
		}

		public int NameNumber
		{
			get { return m_NameNumber; }
		}

		public int Amount
		{
			get { return m_Amount; }
		}
	}
}