
//////////////////////////
//Created by LostSinner//
////////////////////////
using System;
using Server;
using Server.Items;
using Server.Mobiles;

namespace Server.Items
{
    public class VengenceGemBag : Bag
    {
        [Constructable]
        public VengenceGemBag()
            : this(1)
        {
            Movable = true;
            Hue = 39;
            Name = "a bag of empty Vengence Gems";
        }
        [Constructable]
        public VengenceGemBag(int amount)
        {

            DropItem(new EmptyVengenceGem1());
            DropItem(new EmptyVengenceGem1());
            DropItem(new EmptyVengenceGem1());
            DropItem(new EmptyVengenceGem1());
            DropItem(new EmptyVengenceGem1());
            DropItem(new EmptyVengenceGem1());
            DropItem(new EmptyVengenceGem1());
            DropItem(new EmptyVengenceGem1());
            DropItem(new EmptyVengenceGem1());
            DropItem(new EmptyVengenceGem1());
            DropItem(new EmptyVengenceGem1());
            DropItem(new EmptyVengenceGem1());
            DropItem(new EmptyVengenceGem1());
            DropItem(new EmptyVengenceGem1());
            DropItem(new EmptyVengenceGem1());
        }


        public VengenceGemBag(Serial serial)
            : base(serial)
        {
        }

        public override void Serialize(GenericWriter writer)
        {
            base.Serialize(writer);

            writer.Write((int)0); // version 
        }

        public override void Deserialize(GenericReader reader)
        {
            base.Deserialize(reader);

            int version = reader.ReadInt();
        }
    }
}
