/***************************************************************************
 *                          ParallelSaveStrategy.cs
 *                            -------------------
 *   begin                : May 1, 2002
 *   copyright            : (C) The RunUO Software Team
 *   email                : info@runuo.com
 *
 *   $Id: ParallelSaveStrategy.cs 4 2006-06-15 04:28:39Z mark $
 *
 ***************************************************************************/

/***************************************************************************
 *
 *   This program is free software; you can redistribute it and/or modify
 *   it under the terms of the GNU General Public License as published by
 *   the Free Software Foundation; either version 2 of the License, or
 *   (at your option) any later version.
 *
 ***************************************************************************/

using System;
using System.Collections;
using System.Collections.Generic;
using System.Text;
using System.IO;
using System.Threading;
using System.Diagnostics;

using Server;
using Server.Guilds;

namespace Server {
	public sealed class ParallelSaveStrategy : SaveStrategy {
		public override string Name {
			get { return "Parallel"; }
		}

		private int processorCount;

		public ParallelSaveStrategy( int processorCount ) {
			this.processorCount = processorCount;
		}

		private int GetThreadCount() {
			return processorCount - 1;
		}

		private SaveMetrics metrics;

		private SequentialFileWriter itemData, itemIndex;
		private SequentialFileWriter mobileData, mobileIndex;
		private SequentialFileWriter guildData, guildIndex;

		private List<Item> decaying;

		private Consumer[] consumers;
		private int cycle;

		private bool finished;

		public override void Save( SaveMetrics metrics ) {
			this.metrics = metrics;

			OpenFiles();

			consumers = new Consumer[GetThreadCount()];

			for ( int i = 0; i < consumers.Length; ++i ) {
				consumers[i] = new Consumer( this, 256 );
			}

			IEnumerable<ISerializable> collection = new Producer();

			foreach ( ISerializable value in collection ) {
				while ( !Enqueue( value ) ) {
					if ( !Commit() ) {
						Thread.Sleep( 0 );
					}
				}
			}

			finished = true;

			SaveTypeDatabases();

			WaitHandle.WaitAll(
				Array.ConvertAll<Consumer, WaitHandle>(
					consumers,
					delegate( Consumer input ) {
						return input.completionEvent;
					}
				)
			);

			Commit();

			CloseFiles();

			if ( decaying != null ) {
				foreach ( Item item in decaying ) {
					if ( item.OnDecay() ) {
						item.Delete();
					}
				}
			}
		}

		private void SaveTypeDatabases() {
			SaveTypeDatabase( World.ItemTypesPath, World.m_ItemTypes );
			SaveTypeDatabase( World.MobileTypesPath, World.m_MobileTypes );
		}

		private void SaveTypeDatabase( string path, List<Type> types ) {
			BinaryFileWriter bfw = new BinaryFileWriter( path, false );

			bfw.Write( types.Count );

			foreach ( Type type in types ) {
				bfw.Write( type.FullName );
			}

			bfw.Flush();

			bfw.Close();
		}

		private void OpenFiles() {
			itemData = new SequentialFileWriter( World.ItemDataPath, metrics );
			itemIndex = new SequentialFileWriter( World.ItemIndexPath, metrics );

			mobileData = new SequentialFileWriter( World.MobileDataPath, metrics );
			mobileIndex = new SequentialFileWriter( World.MobileIndexPath, metrics );

			guildData = new SequentialFileWriter( World.GuildDataPath, metrics );
			guildIndex = new SequentialFileWriter( World.GuildIndexPath, metrics );

			WriteCount( itemIndex, World.Items.Count );
			WriteCount( mobileIndex, World.Mobiles.Count );
			WriteCount( guildIndex, BaseGuild.List.Count );
		}

		private void WriteCount( SequentialFileWriter indexFile, int count ) {
			byte[] buffer = new byte[4];

			buffer[0] = ( byte ) ( count );
			buffer[1] = ( byte ) ( count >> 8 );
			buffer[2] = ( byte ) ( count >> 16 );
			buffer[3] = ( byte ) ( count >> 24 );

			indexFile.Write( buffer, 0, buffer.Length );
		}

		private void CloseFiles() {
			itemData.Close();
			itemIndex.Close();

			mobileData.Close();
			mobileIndex.Close();

			guildData.Close();
			guildIndex.Close();
		}

		private void OnSerialized( ConsumableEntry entry ) {
			ISerializable value = entry.value;
			BinaryMemoryWriter writer = entry.writer;

			Item item = value as Item;

			if ( item != null ) {
				Save( item, writer );
			} else {
				Mobile mob = value as Mobile;

				if ( mob != null ) {
					Save( mob, writer );
				} else {
					BaseGuild guild = value as BaseGuild;

					if ( guild != null ) {
						Save( guild, writer );
					}
				}
			}
		}

		private void Save( Item item, BinaryMemoryWriter writer ) {
			int length = writer.CommitTo( itemData, itemIndex, item.m_TypeRef, item.Serial );

			if ( metrics != null ) {
				metrics.OnItemSaved( length );
			}

			if ( item.Decays && item.Parent == null && item.Map != Map.Internal && DateTime.Now > ( item.LastMoved + item.DecayTime ) ) {
				if ( decaying == null ) {
					decaying = new List<Item>();
				}

				decaying.Add( item );
			}
		}

		private void Save( Mobile mob, BinaryMemoryWriter writer ) {
			int length = writer.CommitTo( mobileData, mobileIndex, mob.m_TypeRef, mob.Serial );

			if ( metrics != null ) {
				metrics.OnItemSaved( length );
			}
		}

		private void Save( BaseGuild guild, BinaryMemoryWriter writer ) {
			int length = writer.CommitTo( guildData, guildIndex, 0, guild.Id );

			if ( metrics != null ) {
				metrics.OnGuildSaved( length );
			}
		}

		private bool Enqueue( ISerializable value ) {
			for ( int i = 0; i < consumers.Length; ++i ) {
				Consumer consumer = consumers[cycle++ % consumers.Length];

				if ( ( consumer.tail - consumer.head ) < consumer.buffer.Length ) {
					consumer.buffer[consumer.tail % consumer.buffer.Length].value = value;
					consumer.tail++;

					return true;
				}
			}

			return false;
		}

		private bool Commit() {
			bool committed = false;

			for ( int i = 0; i < consumers.Length; ++i ) {
				Consumer consumer = consumers[i];

				while ( consumer.head < consumer.done ) {
					OnSerialized( consumer.buffer[consumer.head % consumer.buffer.Length] );
					consumer.head++;

					committed = true;
				}
			}

			return committed;
		}

		private sealed class Producer : IEnumerable<ISerializable> {
			private IEnumerable<Item> items;
			private IEnumerable<Mobile> mobiles;
			private IEnumerable<BaseGuild> guilds;

			public Producer() {
				items = World.Items.Values;
				mobiles = World.Mobiles.Values;
				guilds = BaseGuild.List.Values;
			}

			public IEnumerator<ISerializable> GetEnumerator() {
				foreach ( Item item in items ) {
					yield return item;
				}

				foreach ( Mobile mob in mobiles ) {
					yield return mob;
				}

				foreach ( BaseGuild guild in guilds ) {
					yield return guild;
				}
			}

			IEnumerator IEnumerable.GetEnumerator() {
				throw new NotImplementedException();
			}
		}

		private struct ConsumableEntry {
			public ISerializable value;
			public BinaryMemoryWriter writer;
		}

		private sealed class Consumer {
			private ParallelSaveStrategy owner;

			public ManualResetEvent completionEvent;

			public ConsumableEntry[] buffer;
			public int head, done, tail;

			private Thread thread;

			public Consumer( ParallelSaveStrategy owner, int bufferSize ) {
				this.owner = owner;

				this.buffer = new ConsumableEntry[bufferSize];

				for ( int i = 0; i < this.buffer.Length; ++i ) {
					this.buffer[i].writer = new BinaryMemoryWriter();
				}

				this.completionEvent = new ManualResetEvent( false );

				thread = new Thread( Processor );

				thread.Name = "Parallel Serialization Thread";

				thread.Start();
			}

			private void Processor() {
				try {
					while ( !owner.finished ) {
						Process();
						Thread.Sleep( 0 );
					}

					Process();

					completionEvent.Set();
				} catch ( Exception ex ) {
					Console.WriteLine( ex );
				}
			}

			private void Process() {
				ConsumableEntry entry;

				while ( done < tail ) {
					entry = buffer[done % buffer.Length];

					entry.value.Serialize( entry.writer );

					++done;
				}
			}
		}
	}
}