using System;
using Server;

namespace Server.Items
{
   public class SacrificialAltarEast : BaseAddon
   {
      public override BaseAddonDeed Deed{ get{ return new SacrificialAltarEastDeed(); } }
public override bool RetainDeedHue{ get{ return true; } }
      [Constructable]
      public SacrificialAltarEast()
      {

         AddComponent( new AddonComponent( 10909 ), 0, 0, 0 );
         AddComponent( new AddonComponent( 10908 ), 0, 1, 0 );

                     
           
      }

      public SacrificialAltarEast( Serial serial ) : base( serial )
      {
      }

      public override void Serialize( GenericWriter writer )
      {
         base.Serialize( writer );

         writer.Write( (int) 0 ); // version
      }

      public override void Deserialize( GenericReader reader )
      {
         base.Deserialize( reader );

         int version = reader.ReadInt();
      }
   }

   public class SacrificialAltarEastDeed : BaseAddonDeed
   {
      public override BaseAddon Addon{ get{ return new SacrificialAltarEast(); } }
      
      [Constructable]
      public SacrificialAltarEastDeed()
      {
Name = "Sacrificial Altar East Deed";
   
}

      public SacrificialAltarEastDeed( Serial serial ) : base( serial )
      {

      }

      public override void Serialize( GenericWriter writer )
      {
         base.Serialize( writer );

         writer.Write( (int) 0 ); // version
      }

      public override void Deserialize( GenericReader reader )
      {
         base.Deserialize( reader );

         int version = reader.ReadInt();
      }
   }

   
} 
