//Written by Lord Dalamar
using System;
using Server.Items;

namespace Server.Items
{
	[FlipableAttribute( 0x1c0a, 0x1c0b )]
	public class ChestMinax : LeatherBustierArms
	{
// 		public override int BasePhysicalResistance{ get{ return 10; } }
// 		public override int BaseFireResistance{ get{ return 10; } }
// 		public override int BaseColdResistance{ get{ return 10; } }
// 		public override int BasePoisonResistance{ get{ return 10; } }
// 		public override int BaseEnergyResistance{ get{ return 10; } }

		public override int InitMinHits{ get{ return 500; } }
		public override int InitMaxHits{ get{ return 500; } }

		[Constructable]
		public ChestMinax()
		{
			Weight = 1.0;
			Name = "Chest of Lady Minax";
			Hue = 1172;
			Attributes.BonusHits = 10;

			LootType = LootType.Blessed;

		}

		public ChestMinax( Serial serial ) : base( serial )
		{
		}
		
		public override void Serialize( GenericWriter writer )
		{
			base.Serialize( writer );
			writer.Write( (int) 0 );
		}
		
		public override void Deserialize(GenericReader reader)
		{
			base.Deserialize( reader );
			int version = reader.ReadInt();
		}
	}
}