using System;
using Server;

namespace Server.Items
{
	public class LevelItemEnhanceDeed : Item
	{	
      [Constructable]
		public LevelItemEnhanceDeed() : base( 8792 )
		{
         Name = "level item enhance deed";
         Weight = 0.1;
			Stackable = false;
			LootType = LootType.Blessed;
		}
		
		public override bool DisplayLootType{ get{ return false; } }

		public LevelItemEnhanceDeed( Serial serial ) : base( serial )
		{
		}

		public override void Serialize( GenericWriter writer )
		{
			base.Serialize( writer );
			
			writer.Write( (int) 0 ); // version
		}

		public override void Deserialize( GenericReader reader )
		{
			base.Deserialize( reader );
			
			int version = reader.ReadInt();
		}
	}
}