using System;
using Server.Mobiles;

namespace Server.Mobiles
{
	//[CorpseName( "an ice snake corpse" )]
	[TypeAlias( "Server.Mobiles.Icesnake" )]
	public class IceSnake : BaseCreature
	{
		[Constructable]
		public IceSnake() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
		{
			Name = "an ice snake";
			Body = 52;
			Hue = 0x480;
			BaseSoundID = 0xDB;

			SetStr( 42, 54 );
			SetDex( 36, 45 );
			SetInt( 26, 30 );

			SetMana( 0 );

			SetDamage( 4, 12 );

			SetDamageType( ResistanceType.Physical, 25 );
			SetDamageType( ResistanceType.Cold, 25 );
			SetDamageType( ResistanceType.Poison, 50 );

			SetResistance( ResistanceType.Physical, 20, 25 );
			SetResistance( ResistanceType.Cold, 80, 90 );
			SetResistance( ResistanceType.Poison, 60, 70 );
			SetResistance( ResistanceType.Energy, 30, 40 );

			SetSkill( SkillName.MagicResist, 15.1, 20.0 );
			SetSkill( SkillName.Tactics, 39.3, 54.0 );
			SetSkill( SkillName.Wrestling, 39.3, 54.0 );

			Fame = 900;
			Karma = -900;

			VirtualArmor = 30;
		}

		public override void GenerateLoot()
		{
			AddLoot( LootPack.Meager );
		}

		public override bool DeathAdderCharmable{ get{ return true; } }

		public override int Meat{ get{ return 1; } }

		public IceSnake(Serial serial) : base(serial)
		{
		}

		public override void Serialize(GenericWriter writer)
		{
			base.Serialize(writer);

			writer.Write((int) 0);
		}

		public override void Deserialize(GenericReader reader)
		{
			base.Deserialize(reader);

			int version = reader.ReadInt();
		}
	}
}