using System;
using Server;
using Server.Mobiles;
using Server.Gumps;
using Server.Items;

namespace Server.Engines.Quests.Zento
{
	public class AnsellaGryen : BaseQuester
	{
		[Constructable]
		public AnsellaGryen()
		{
		}

		public override void InitBody()
		{
			InitStats( 100, 100, 25 );

			Hue = 0x83EA;

			Female = true;
			Body = 0x191;
			Name = "Ansella Gryen";
		}

		public override void InitOutfit()
		{
			HairItemID = 0x203B;
			HairHue = 0x1BB;

			AddItem( new SamuraiTabi( 0x8FD ) );
			AddItem( new FemaleKimono( 0x4B6 ) );
			AddItem( new Obi( 0x526 ) );

			AddItem( new GoldBracelet() );
		}

		public override int GetAutoTalkRange( PlayerMobile m )
		{
			if ( m.Quest == null )
				return 3;
			else
				return -1;
		}

		public override void OnTalk( PlayerMobile player, bool contextMenu )
		{
			QuestSystem qs = player.Quest;

			if ( qs is TerribleHatchlingsQuest )
			{
				if ( qs.IsObjectiveInProgress( typeof( FirstKillObjective ) ) )
				{
					qs.AddConversation( new DirectionConversation() );
				}
				else if ( qs.IsObjectiveInProgress( typeof( SecondKillObjective ) )
					|| qs.IsObjectiveInProgress( typeof( ThirdKillObjective ) ) )
				{
					qs.AddConversation( new TakeCareConversation() );
				}
				else
				{
					QuestObjective obj = qs.FindObjective( typeof( ReturnObjective ) );

					if ( obj != null && !obj.Completed )
					{
						Container cont = GetNewContainer();

						cont.DropItem( new Gold( Utility.RandomMinMax( 100, 200 ) ) );

						if ( Utility.RandomBool() )
						{
							BaseWeapon weapon = Loot.RandomWeapon( true );
							BaseRunicTool.ApplyAttributesTo( weapon, 3, 10, 30 );

							cont.DropItem( weapon );
						}
						else
						{
							BaseArmor armor = Loot.RandomArmor( true );
							BaseRunicTool.ApplyAttributesTo( armor, 1, 10, 20 );

							cont.DropItem( armor );
						}

						if ( player.PlaceInBackpack( cont ) )
						{
							obj.Complete();
						}
						else
						{
							cont.Delete();
							player.SendLocalizedMessage( 1046260 ); // You need to clear some space in your inventory to continue with the quest.  Come back here when you have more space in your inventory.
						}
					}
				}
			}
			else
			{
				TerribleHatchlingsQuest newQuest = new TerribleHatchlingsQuest( player );
				bool inRestartPeriod = false;

				if ( qs != null )
				{
					if ( contextMenu )
						SayTo( player, 1063322 ); // Before you can help me with the Terrible Hatchlings, you'll need to finish the quest you've already taken!
				}
				else if ( QuestSystem.CanOfferQuest( player, typeof( TerribleHatchlingsQuest ), out inRestartPeriod ) )
				{
					newQuest.SendOffer();
				}
				else if ( inRestartPeriod && contextMenu )
				{
					SayTo( player, 1049357 ); // I have nothing more for you at this time.
				}
			}
		}

		public AnsellaGryen( Serial serial ) : base( serial )
		{
		}

		public override void Serialize( GenericWriter writer )
		{
			base.Serialize( writer );

			writer.WriteEncodedInt( 0 ); // version
		}

		public override void Deserialize( GenericReader reader )
		{
			base.Deserialize( reader );

			int version = reader.ReadEncodedInt();
		}
	}
}