using System;
using Server.Items;

namespace Server.Spells.First
{
	public class CreateFoodSpell : Spell
	{
		private static SpellInfo m_Info = new SpellInfo(
				"Create Food", "In Mani Ylem",
				SpellCircle.First,
				224,
				9011,
				Reagent.Garlic,
				Reagent.Ginseng,
				Reagent.MandrakeRoot
			);

		public CreateFoodSpell( Mobile caster, Item scroll ) : base( caster, scroll, m_Info )
		{
		}

		private static FoodInfo[] m_Food = new FoodInfo[]
			{
				new FoodInfo( typeof( Grapes ), "a grape bunch" ),
				new FoodInfo( typeof( Ham ), "a ham" ),
				new FoodInfo( typeof( CheeseWedge ), "a wedge of cheese" ),
				new FoodInfo( typeof( Muffins ), "muffins" ),
				new FoodInfo( typeof( FishSteak ), "a fish steak" ),
				new FoodInfo( typeof( Ribs ), "cut of ribs" ),
				new FoodInfo( typeof( CookedBird ), "a cooked bird" ),
				new FoodInfo( typeof( Sausage ), "sausage" ),
				new FoodInfo( typeof( Apple ), "an apple" ),
				new FoodInfo( typeof( Peach ), "a peach" )
			};

		public override void OnCast()
		{
// 			Caster.SendMessage( "Toto kouzlo je zruseno." );
         if ( CheckSequence() )
			{
				FoodInfo foodInfo = m_Food[Utility.Random( m_Food.Length )];
				Item food = foodInfo.Create();

				if ( food != null )
				{
					Caster.AddToBackpack( food );

					// You magically create food in your backpack:
					Caster.SendLocalizedMessage( 1042695, true, " " + foodInfo.Name + " for 100 tithing points" );

					Caster.FixedParticles( 0, 10, 5, 2003, EffectLayer.RightHand );
					Caster.PlaySound( 0x1E2 );
				}
			}

			FinishSequence();
		}
	}

	public class FoodInfo
	{
		private Type m_Type;
		private string m_Name;

		public Type Type{ get{ return m_Type; } set{ m_Type = value; } }
		public string Name{ get{ return m_Name; } set{ m_Name = value; } }

		public FoodInfo( Type type, string name )
		{
			m_Type = type;
			m_Name = name;
		}

		public Item Create()
		{
			Item item;

			try
			{
				item = (Item)Activator.CreateInstance( m_Type );
			}
			catch
			{
				item = null;
			}

			return item;
		}
	}
}