using System;
using Server;
using Server.Items;
using Xanthos.Evo;

namespace Server.Mobiles
{
	//[CorpseName( "a balron corpse" )]
	public class Balron : BaseCreature
	{
		[Constructable]
		public Balron () : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
		{
			Name = NameList.RandomName( "balron" );
			Body = 40;
			BaseSoundID = 357;

			SetStr( 986, 1185 );
			SetDex( 177, 255 );
			SetInt( 151, 250 );

			SetHits( 592, 711 );

			SetDamage( 22, 29 );

			SetDamageType( ResistanceType.Physical, 50 );
			SetDamageType( ResistanceType.Fire, 25 );
			SetDamageType( ResistanceType.Energy, 25 );

			SetResistance( ResistanceType.Physical, 65, 80 );
			SetResistance( ResistanceType.Fire, 60, 80 );
			SetResistance( ResistanceType.Cold, 50, 60 );
			SetResistance( ResistanceType.Poison, 100 );
			SetResistance( ResistanceType.Energy, 40, 50 );

			SetSkill( SkillName.Anatomy, 25.1, 50.0 );
			SetSkill( SkillName.EvalInt, 90.1, 100.0 );
			SetSkill( SkillName.Magery, 95.5, 100.0 );
			SetSkill( SkillName.Meditation, 25.1, 50.0 );
			SetSkill( SkillName.MagicResist, 100.5, 150.0 );
			SetSkill( SkillName.Tactics, 90.1, 100.0 );
			SetSkill( SkillName.Wrestling, 90.1, 100.0 );

			Fame = 24000;
			Karma = -24000;

			VirtualArmor = 90;

			PackItem( new Longsword() );
			PackItem(new RaelisDemonioDust(Utility.RandomMinMax(10, 40)));
		}
		
		public override void OnDeath( Container c )
		{
			base.OnDeath( c );			
			PackRunicTool( c, 0.01, typeof( RunicDa ) );
		}

		public override void GenerateLoot()
		{
			AddLoot( LootPack.FilthyRich );
			AddLoot( LootPack.Rich );
			AddLoot( LootPack.MedScrolls, 2 );
		}
		
// 		public override void OnDeath( Container c )
// 		{
// 			base.OnDeath( c );		
// 			
// 			if ( Utility.RandomDouble() < 0.05 )
//             c.DropItem( new DaemonSkull() );
// 		}

		public override bool CanRummageCorpses{ get{ return true; } }
		public override Poison PoisonImmune{ get{ return Poison.Deadly; } }
		public override int TreasureMapLevel{ get{ return 5; } }
		public override int Meat{ get{ return 1; } }
		public override HideType HideType{ get{ return ( this.IsTeragon ) ? HideType.Daemon : HideType.Horned; } }
		public override int Hides{ get{ return 10; } }
		public override bool IsNotScaredOfDeath{ get{ return true; } } //neutika pri malem poctu hp
		
		public Balron( Serial serial ) : base( serial )
		{
		}

		public override void Serialize( GenericWriter writer )
		{
			base.Serialize( writer );
			writer.Write( (int) 0 );
		}

		public override void Deserialize( GenericReader reader )
		{
			base.Deserialize( reader );
			int version = reader.ReadInt();
		}
	}
}