using System;
using System.Collections;
using System.IO;
using Server;
using Server.Items;

namespace Server.Commands
{
	public class SignParser
	{
		private class SignEntry
		{
			public string m_Text;
			public Point3D m_Location;
			public int m_ItemID;
			public int m_Map;

			public SignEntry( string text, Point3D pt, int itemID, int mapLoc )
			{
				m_Text = text;
				m_Location = pt;
				m_ItemID = itemID;
				m_Map = mapLoc;
			}
		}

		public static void Initialize()
		{
			CommandSystem.Register( "SignGen", AccessLevel.Administrator, new CommandEventHandler( SignGen_OnCommand ) );
		}

		[Usage( "SignGen" )]
		[Description( "Generates world/shop signs on all facets." )]
		public static void SignGen_OnCommand( CommandEventArgs c )
		{
			Parse( c.Mobile );
		}

		public static void Parse( Mobile from )
		{
			string cfg = Path.Combine( Core.BaseDirectory, "Data/signs.cfg" );

			if ( File.Exists( cfg ) )
			{
				ArrayList list = new ArrayList();
				from.SendMessage( "Generating signs, please wait." );

				using ( StreamReader ip = new StreamReader( cfg ) )
				{
					string line;

					while ( (line = ip.ReadLine()) != null )
					{
						string[] split = line.Split( ' ' );

						SignEntry e = new SignEntry(
							line.Substring( split[0].Length + 1 + split[1].Length + 1 + split[2].Length + 1 + split[3].Length + 1 + split[4].Length + 1 ),
							new Point3D( Utility.ToInt32( split[2] ), Utility.ToInt32( split[3] ), Utility.ToInt32( split[4] ) ),
							Utility.ToInt32( split[1] ), Utility.ToInt32( split[0] ) );

						list.Add( e );
					}
				}
            
            for ( int i = 0; i < list.Count; ++i )
            {
               SignEntry e = (SignEntry)list[i];
               
               if ( e.m_Map == 0 )
                  Add_Static( e.m_ItemID, e.m_Location, Map.Underworld, e.m_Text );
            }

// 				Map[] brit = new Map[]{ Map.Felucca, Map.Trammel };
// 				Map[] fel = new Map[]{ Map.Felucca };
// 				Map[] tram = new Map[]{ Map.Trammel };
// 				Map[] ilsh = new Map[]{ Map.Auberon };
// 				Map[] malas = new Map[]{ Map.Malas };
// 				Map[] tokuno = new Map[]{ Map.Tokuno };
// 
// 				for ( int i = 0; i < list.Count; ++i )
// 				{
// 					SignEntry e = (SignEntry)list[i];
// 					Map[] maps = null;
// 
// 					switch ( e.m_Map )
// 					{
// 						case 0: maps = brit; break; // Trammel and Felucca
// 						case 1: maps = fel; break;  // Felucca
// 						case 2: maps = tram; break; // Trammel
// 						case 3: maps = ilsh; break; // Ilshenar
// 						case 4: maps = malas; break; // Malas
// 						case 5: maps = tokuno; break; // Tokuno Islands
// 					}
// 
// 					for ( int j = 0; maps != null && j < maps.Length; ++j )
// 						Add_Static( e.m_ItemID, e.m_Location, maps[j], e.m_Text );
// 				}

				from.SendMessage( "Sign generating complete." );
			}
			else
			{
				from.SendMessage( "{0} not found!", cfg );
			}
		}

		private static Queue m_ToDelete = new Queue();

		public static void Add_Static( int itemID, Point3D location, Map map, string name )
		{
			IPooledEnumerable eable = map.GetItemsInRange( location, 0 );

			foreach ( Item item in eable )
			{
				if ( item is Sign && item.Z == location.Z && item.ItemID == itemID )
					m_ToDelete.Enqueue( item );
			}

			eable.Free();

			while ( m_ToDelete.Count > 0 )
				((Item)m_ToDelete.Dequeue()).Delete();

			Item sign;

			if ( name.StartsWith( "#" ) )
			{
				sign = new LocalizedSign( itemID, Utility.ToInt32( name.Substring( 1 ) ) );
			}
			else
			{
				sign = new Sign( itemID );
				sign.Name = name;
			}

			if ( map == Map.Malas )
			{
				if ( location.X >= 965 && location.Y >= 502 && location.X <= 1012 && location.Y <= 537 )
					sign.Hue = 0x47E;
				else if ( location.X >= 1960 && location.Y >= 1278 && location.X < 2106 && location.Y < 1413 )
					sign.Hue = 0x44E;
			}

			sign.MoveToWorld( location, map );
		}
	}
}